Non-humans

Like Aang’s world, the elements distinguish races.

Elves

Elves are the first born (we pretend the characters in the Avatar cartoon are elves) and align with the main elements:

Air: Grey Elves
Earth: Wood Elves
Fire: Drow
Water: Aquatic Elves

The characteristics of each element of elf follows the nature of their element. We call this their alignment, and it directs how the act and think in the world. Elves remain consistent within their alignment.

Humanoids

Four additional races came to the world after the elves. These races align with mixed elements:
Water + Air= Ice: Treants
Earth + Fire= Magma: Dwarves
Water + Earth= Ooze: Halflings
Air + Fire= Smoke: Gnomes

Elves and their elemental cousins can cooperate with humans, but only with some friction and frequent misunderstandings. Most of them prefer to violently disagree with the human race. Only a handful of non-human individuals are willing to cooperate with humans in any form. The majority view humans as savages, similar to early American settler’s perspective of Native Americans.

Dragons

There are two more races of creatures. These races don’t get along with humans at all: the giants and the dragons. With these races, we have taken further liberties in order to continue the elemental nature of the world. With giants and dragons, each race falls easily into an elemental group. But not so much with Orcs, Ogres, Hobgoblins, and other humanoid ‘monsters.’ So, to keep things tidy, we have grouped these humanoid races with dragons along elemental lines.

Element Dragon Lair Breath HD Affinity Humanoid
Air Blue Desert Electric 8-10 Hyena Gnoll
Air Silver Clouds Frost 9-11 Wolves Goblin(1)
Earth Stone Stone Sleep 12-14 Weasel Kobold(0)
Earth Brass Desert Sleep, fear 6-8 Bugbear(3)
Fire Gold Stone Fire, chlorine 10-12 Boar Orc(1)
Fire Red Mountain Fire 9-11 Ape Hobgoblin(1)
Water Bronze Water Electric, gas 8-10 Locathah(2)
Water Mist Water Blinding 9-11 Lizard Lizardmen(1)
Ice White Ice Frost 5-7 Ogre(4)
Magma Copper Desert Acid, slow 7-9 Qullan(2)
Ooze Black Swamp Acid 6-8 Boggle
Smoke Green Woods Chlorine 7-9 Flind

Giants

Giants are more like humans than the Orcs and Ogres are. Giants don’t typically cooperate with dragons.

Element Giant Lair Intelligence HD Affinity
Air Cloud Air Very (11) 8-14 Blue Dragon, Silver Dragon, Goblin, Gnoll, Hyena, Wolf
Earth Stone Mountain cave Average (9) 8-14 Stone Dragon, Brass Dragon, Kobold, Bugbear, Weasel
Fire Fire Castles Average (8) 9-14 Gold Dragon, Red Dragon, Orc, Hobgoblin, Ape, Boar
Water Storm Water Exceptional 9-15 Bronze Dragon, Mist Dragon, Lizard Man, Lizard
Ice Frost Artic Average (8) 7-12 White Dragon, Ogre
Magma Mountain Mountain Cave High 8-10 Copper Dragon, Qullan
Ooze Hill Swamp Low (7) 6-12 Black Dragon, Boggle
Smoke Fog Air Very (11) 7-12 Green Dragon, Flind

Comparing Element and Human Alignments

Humans have a completely different alignment system than the elemental races. Humans align politically. Humans change, and drift, and shift. Elements do not. This also allows humans to have class flexibility. Non-humans tend toward their own specific classes, learned at their own Clan Schools. Non-humans tend to start with more class abilities and gain a broad range of abilities with each maturity level. But humans can reach higher levels overall. Non-humans are limited to maximum levels of 11 or 12.

Each race represents a different species, so there are no half elves or half orcs or half anything else.

Giant Alignments

Non-humans

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